![]() If this begins to sound familiar, yes, in most ways Team Ninja have produced what is clearly the bones of Nioh 2 with a Three Kingdoms-era skin, a parry focused combat system, and a jump button. ![]() The Wo Long: Fallen Dynasty experience is one of plainest, seemingly cynical game design centered around bullet points pertaining to what they can borrow from their past games (and other popular games in the sub-genre) within reason while producing the most cost efficient “triple A” video game experience possible, complete with thirty percent of the game being sold to the customer at a later date as DLC. Staring into the neon lit, sword-and-spear clashing action of this Chinese period piece ( Han dynasty per Romance of the Three Kingdoms) video game one should naturally come to the conclusion that it has no soul, no artistically driven heart or love to share as it presents a nakedly derivative, uncreative experience which is void of any truly resonant statement or personality. ![]()
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